Conditions

Special Conditions TCG
‘’’Burned Condition’’’: Pokemon burned takes 1 damage counter every player turn.

‘’’Poisoned Condition’’’: Pokemon poisoned takes 1 damage counter every player turn.

‘’’Asleep Condition’’’: Pokemon cannot attack until coin flip hits heads on only your turn.

‘’’Paralyzed Condition’’’: Pokemon cannot attack until coin flip hits heads on only your turn.

‘’’Confused Condition’’’: Whenever your pokemon tries to attack, flip a coin, if tails, the pokemon does 20 damage to itself.

Poison and Burned Condition can be removed by retreating or evolving the pokemon. Asleep, Paralyzed, and Confused Conditions can be removed by evolving the Pokemon.

Special Conditions In-Game
‘’’Burned Condition’’’: Every turn, the player takes a certain amount of damage based on type.

‘’’Poisoned Condition’’’: Every turn, the player takes a certain amount of damage based on type.

‘’’Asleep Condition’’’: Every turn, the pokemon has a chance to wake up and attack. Some pokemon have attacks to attack when asleep.

‘’’Paralyzed Condition’’’: Cannot be removed. 25% chance of not attacking.

‘’’Confused Condition’’’: Whenever the pokemon attacks, there is a chance it might hit itself.

Unlike TCG, when you retreat, the conditions stay. The only way to remove most of them is by feeding berries or medicine that can be attached to the pokemon in battle.

TCG
‘’’Astonished’’’: The pokemon hit cannot attack next turn.

‘’’Switch’’’: The active pokemon switches with one of the benched pokemon from an attack.

In-Game
‘’’Flinched’’’: The pokemon hit cannot attack that turn, it is triggered from an attack that always goes first no matter what.

‘’’Switch’’’: The active pokemon switches to a different random pokemon from their party. Dragon tail is an example of a switching attack.

‘’’These all only happen once and don’t last more than 1 turn’s time.’’’